: If a player's effort is between 73% and 85%, their final damage is increased by 10% of their base damage.: If a player's effort is between 86% and 99%, their final damage is increased by 10% of their base damage.This buff is removed if this team achieves a win. : If a player's team is losing a prisoner match by 2 rounds, their Base HP&Cooldown speed are doubled and their Drop Damage is halved.: If is active for more than 15 seconds, the player's Movement Speed will be reduced by 50%.This state may sometimes trigger the AFK question as well. During this state, skills will no longer recharge. : A state in which a hero has not hit any enemy for roughly 25 seconds.IE in 1v3 the player takes 60drop damage, the 3 non- players take 120drop damage. It is speculated that Drop Damage is (60*). A 1v3 boss will have 3 times as much HP(570) as the other 3 players(190), her meteor will deal 90damage while their meteors will only deal 30damage, and the larger team of 3 will take more drop damage than the player. : A player's Base HP, Cooldown Speed, Base Damage, along with Drop Damage, will increase based on the difference of team size ratio.If hit by an ally's move that is not a projectile, the status will be removed and the player will recover roughly 15% of their current maximum HP. Captured players are unable to run, have reduced walking speed&jump height, and receive 0 damage from all hits(testing incomplete). : Any player hit while their have no remaining HP or gears will be.However, and moves will send an target roughly 30% higher than a target. All damage received while is reduced to 50%. : The hero is currently mid-air due to a, , or simply from jumping.The Knocked Down status can be fixed by rapidly tapping the Left&Right arrow keys until you return to status. : The hero has been knocked down to the floor by various hits or reasons.Field of View is increased to 200% and Weapon skill recharges 100% faster in this state, all other skills charge at speed. Increases the hero's Field of View while active. : A state unique to heroes who can choose to hold or release their Hold-D.
All skills charge 50% slower in this status. : A state in which the hero is currently preforming an action such as running, jumping, attacking, using a skill, or is in the / state.All Skills charge as their normal speed in this state. : A state in which the hero is not idle and is not performing an action other than walking.If the status lasts for too longer, it will trigger the AFK Question. During this state, all skills recharge at 200% speed. : A state in which a hero has not performed any action for a short period of time(roughly 5~10 seconds).A list of all possible "status" states that a hero can hit from a hit or other methods and what they mean.